13 Laurel Road is an interactive fiction game about the relationships we have with places and reconciling with trauma. You play as a young man named Noah who has been tasked with picking up some things from his cousin’s old house. You haven’t been there since it happened. As you explore the house, you remember the things that led you here- the things you’d rather not think about.

Warning: This game includes mentions of transphobia, abuse, murder, and self harm.

It is designed to be played on computers and should work fine on tablets and phones.


Thank you to everyone who's supported me and made this project possible, whether with advice and feedback, kind words, or sharing my work around <3

If you want to keep up with my future projects and support my work, you can check out my dev blog. Over there I post updates, artwork, musings, and general chaos.


Music Credits:

Reawakening by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/4267-reawakening
License: https://filmmusic.io/standard-license

Daze (Instrumental) by caseJackal/hi i'm Case
Link: case.dog/music/
License: https://creativecommons.org/licenses/by/3.0/

StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(28 total ratings)
AuthorCrosshollow
GenreInteractive Fiction
TagsDark, Experimental, LGBT, Mental Health, Short, Slice Of Life, Story Rich, Text based, Transgender, Twine
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse

Comments

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Thank you for sharing this with everyone. I liked playing it.

(+1)

Beautiful story. There's something about confronting memories through Physical Things that is both painful and bitter, but is also relieving. It's like a quiet space for you to understand the past, I guess. Going through old things reminds you of all the bad stuff and good stuff.

This was a pretty introspective piece that I think does a good job at exploring that. Being alone in a place you'd like to forget and yet also kind of lingering on the memories that you can't really ignore. Towards the end with Quinn, I was right alongside Noah with that discomfort in my stomach. Knowing how he fucked up in the past and regrets it and how he's afraid to clean the wound because he's not sure if it'll help or make it hurt even more. For a split second, I was like "I don't know if i want to apologize, I'm afraid of what they'll say" even though I'm not even Noah!!

Again, beautiful work. Really puts you in Noah's headspace and had me reflecting back on similar and not-so-similar painful memories. I'm glad you made it and I'm glad you shared it here :)

Thank you so much for your kind words <3

wow. wow, okay, i...damn. yeah, this really really hit me. hope you're doing okay <3

Hey there. I'm not entirely sure what to put here, nor do I have the words to describe what I'm feeling but I think you made something special and I'm glad that you shared it with us.

There's a lot of regret here, processing hurt and self-reflection of character. And ultimately about recovery and moving on. Which is natural in the wake of a personal tragedy of such a violent nature, but I think you conveyed those very well, in our protagonist's inner thoughts, the things he's said and done, and also the things he hadn't

(+2)

this was beautiful, thank you for sharing this story... idea... i don't know what to call it, but it's wonderful. i wish i could give quinn a big hug, if they'd be alright with that.

(+1)

Thank you, I really appreciate it!

(+3)

I'm not sure I would call this a game when it's more of an interactive story, and it's incredibly written and shows a very personal experience. I enjoyed it and I relate to Quinn's preferred pronouns as I go by they/them as well. 

I'm glad you enjoyed it, thank you for playing!

(+2)

What a beautiful game. Solid design, excellent pacing, clearly very personal subject matter to the author. Exceedingly well-written.

This is the kind of gem you play weird Twine games on Itch hoping to stumble across. I adored it.

I have more specific thoughts about things I think it did really well, regarding the intentional festering and then gentle management of player expectations, but to say anything more would spoil it. 

Great work.

(+1)

Thank you, it means a lot and I'm so glad you enjoyed it!